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Difficulty

Shadow of the Tomb Raider has listened to the fan feedback and changed the way you play. In a news blog on the Square Enix had defined the difference on how to play Shadow of the Tomb Raider.

In the previous games, Lara was equipped with her survival skills. When used the surrounding area would highlight points of interest e.g. enemies, tombs and animals. There would also be pasty white paint on surfaces that could be climbed on.

This was forwarded to Rise of the Tomb Raider (2015, Square Enix), but it became a controversy within the gaming world. Fans alike complained that it made the game too easy. In 1996's Tomb Raider there was no such as aide.

A time in existence where to get help on a game you had to dial a specialist number, players wanted the simplicity gone. Within the first reveal of Shadow of the Tomb Raider fans picked up that yet again the survival tatics and white marks where still included.

Now Sqaure Enix has gone above and beyond and now allowing the player to decide and customise the game to their standard. Taken from the Square Enix Blog post here's the difference in gameplay:

Combat

Easy

  • Aim assist enabled

  • Enemies have lower health and do less damage

  • Ammunition boxes are plentiful

  • Enemies have illuminated silhouettes

Normal

  • Enemies have normal health and damage

  • Ammunition boxes are rare

  • Enemies have illuminated silhouettes

Hard

  • Enemies have increased health, do more damage and locate Lara more quickly.

  • No health regeneration in combat

  • Ammunition boxes are rare

  • No hit markers on the reticle

  • Enemies are not highlighted in Survival Instincts

Deadly Obsession

  • Same as hard

  • No HUD icon when Lara is being detected by an enemy

Exploration

Easy

  • Obvious white paint on critical path

  • Longer saving grab timer

  • Base camps are lit

Normal

  • Discreet white paint on critical path

  • Normal saving grab timer

  • Base camps are unlit

Hard

  • No white paint on critical path

  • Reduced saving grab timer

  • No Survival Instincts during exploration

  • Base camps are unlit

Deadly Obsession

  • Same as Hard

  • Base camps are unlit and require resources to light

  • Game only saves at Base camps

Puzzles

Easy

  • Lara gives direct hints on next action to perform

  • Interactable objects are highlighted in Survival Instincts

  • Objects necessary to progress highlighted in blue during Survival Instincts

  • Longer window of opportunity for timed mechanics

Normal

  • Lara gives general hints on the next action to perform

  • Interactable objects are highlighted in Survival Instincts

  • Normal window of opportunity for timed mechanics

Hard/Deadly Obsession

  • No hints are given by Lara

  • No Survival Instincts

  • Shorter window of opportunity for timer mechanics


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